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ENGINE
By Daniel Hirschmann
Engine has been developed as a collaborative tool that allows the combination of pattern structure and process to produce 'versioned' art work . The software is written to allow for the gestural manipulation of images and live video. Engine is in perpetual beta: As it is used, the process instigates improvements that are added to the software.
Engine is structured around the processes inherent in photography, painting and programming.
It allows for images to be captured, recaptured, processed, reconstructed, gesturally manipulated - all controlled through a digital interface. The moment of completion is replaced with a versioning structure and associated naming convention. The results are intended for digital printing - at any scale. Thus revealing a complexity and richness that can only be achieved in the printed surface.
Currently Engine has been used in these areas of exploration:
1. Live Video Portraits
Live portraiture using the immediacy of ubiquitous cameras to create compositions.
2. Re-Rendered Landscapes
Using the artists library of still photographs to re-create them.
3. Composite Figuratives
Creating compositional relationships between existing photographs and live video to create dense montage images.
The screen is limited in the way it renders the work produced by Engine. Every piece can only be fully realized when it is printed.
see images
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